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(function (FindTheWords, EventDispatcher, $) { /** * Vocabulary - Handles the vocabulary part. * @class H5P.FindTheWords.Vocabulary * @param {Object} params * @param {boolean} showVocabulary */ FindTheWords.Vocabulary = function (params, showVocabulary, header) { /** @alias H5P.FindTheWords.Vocabulary# */ this.words = params; this.header = header; this.showVocabulary = showVocabulary; this.wordsFound = []; this.wordsNotFound = []; this.wordsSolved = []; }; FindTheWords.Vocabulary.prototype = Object.create(EventDispatcher.prototype); FindTheWords.Vocabulary.prototype.constructor = FindTheWords.Vocabulary; /** * appendTo - appending vocabulary to the play area. * @param {H5P.jQuery} $container * @param {string} isModeBlock Either in inline/block mode. */ FindTheWords.Vocabulary.prototype.appendTo = function ($container, isModeBlock) { let output = '<div class="vocHeading"><em class="fa fa-book fa-fw" ></em>' + this.header + '</div><ul role="list" tabindex="0">'; this.words.forEach(function (element) { const identifierName = element.replace(/ /g, ''); output += '<li role="presentation" ><div role="listitem" aria-label="' + identifierName + ' not found" id="' + identifierName + '"class="word">\ <em class="fa fa-check" ></em>' + element + '</div></li>'; }); output += '</ul>'; $container.html(output); $container.addClass('vocabulary-container'); this.$container = $container; this.setMode(isModeBlock); }; /** * setMode - set the vocabularies. * @param {string} mode */ FindTheWords.Vocabulary.prototype.setMode = function (isModeBlock) { this.$container .toggleClass('vocabulary-block-container', isModeBlock) .toggleClass('vocabulary-inline-container', !isModeBlock); }; /** * checkWord - if the marked word belongs to the vocabulary as not found. * @param {string} word */ FindTheWords.Vocabulary.prototype.checkWord = function (word) { const reverse = word.split('').reverse().join(''); const originalWord = (this.words.indexOf(word) !== -1) ? word : ( this.words.indexOf(reverse) !== -1) ? reverse : null; if (!originalWord || this.wordsFound.indexOf(originalWord) !== -1) { return false; } this.wordsFound.push(originalWord); if (this.showVocabulary) { const idName = originalWord.replace(/ /g, ''); this.$container.find('#' + idName).addClass('word-found').attr('aria-label', idName + ' found'); } return true; }; /** * reset - reset the vocabulary upon game resetting. */ FindTheWords.Vocabulary.prototype.reset = function () { this.wordsFound = []; this.wordsNotFound = this.words; if (this.showVocabulary) { this.$container.find('.word').each(function () { $(this).removeClass('word-found').removeClass('word-solved').attr('aria-label', $(this).attr('id') + ' not found'); }); } }; /** * solveWords - changes on vocabulary upon showing the solution. */ FindTheWords.Vocabulary.prototype.solveWords = function () { const that = this; that.wordsSolved = that.wordsNotFound; if (that.showVocabulary) { that.wordsNotFound.forEach(function (word) { const idName = word.replace(/ /g, ''); that.$container.find('#' + idName).addClass('word-solved').attr('aria-label', idName + ' solved'); }); } }; /** * getNotFound - return the list of words that are not found yet. * @return {Object[]} */ FindTheWords.Vocabulary.prototype.getNotFound = function () { const that = this; this.wordsNotFound = this.words.filter(function (word) { return (that.wordsFound.indexOf(word) === -1); }); return this.wordsNotFound; }; /** * getFound - returns the words found so far. * @return {Object[]} */ FindTheWords.Vocabulary.prototype.getFound = function () { const that = this; return this.words.filter(function (word) { return (that.wordsFound.indexOf(word) !== -1); }); }; /** * getSolved - get the words solved by the game by show solution feature. * @return {Object[]} */ FindTheWords.Vocabulary.prototype.getSolved = function () { const that = this; return this.words.filter(function (word) { return (that.wordsSolved.indexOf(word) !== -1); }); }; return FindTheWords.Vocabulary; }) (H5P.FindTheWords, H5P.EventDispatcher, H5P.jQuery);
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